Open source hardware and software for rapidly making functioning, high-quality electronics projects that are easy to re-create,
and therefore easy to distribute.
One-week masterclass during Dutch Design Week at the Blikwisseling 2015 Festival.
Children's museum dedicated to culture, community, and creativity located in the Washington, D.C.
36-hour collegiate hackathon at the University of Maryland, College Park.
Workspace for hackers and other creaters to experiment with creative space design, management, and operations.
Visual programming language designed for a touch-based visual programming language for quickly programming with gestures
on single touchscreens, multiple touchscreens together, or large touchscreens.
Modular computing interface for building distributed systems quickly with gestures.
Social media platform for tablets to support life-relevant learning and scienetific inquiry in everyday life.
Social media platform for tablets to support life-relevant learning and scienetific inquiry in everyday life through micro-interactions.
Power Searching with Google
Google's first massively open online course (MOOC). Tools for social search and supporting engagement and peer learning in
a classroom setting.
Virtual Computer Lab
Cloud-based on-demand computer labs for use in classrooms.
Web application for active student engagement and peer learning in the classroom. Instructors pose questions to students.
Students can then submit individual responses and help aggregate responses from the classroom. This question and
answering process takes only a few minutes and can engage the entire class and present the results to serve as a
starting point for further discussion.
SearchParty is now called Q&A.
Wearable e-textile displays to support group awareness while running.
Two-week residency developing exhibit content and guiding visitors through activities at the Tinkering Studio in the Exploratorium
in San Francisco.
1-week workshop taught with
on creative learning with electronics and programming.
1-week workshop on exploring light and motion with electronics taught at the American Visionary Art Museum.
1-day workshop at the Sandy Spring Museum about combining old and new technology to create new things.
C Toolkit and API for Budged Machine Learning with Bayesian Networks.
Agent-based simulation and visualization of economic bubbles used to explore the 2008 housing market bubble.
Touch-based adaptive kiosk games to support learning and SDK for developing interactive multimedia experience on kiosks.
Interactive peck-based interface for birds that dispenses seeds when actions requiring specific cognitive skills are performed.