Michael Gubbels

I'm a software engineer with a background in human-computer interaction in San Francisco. In my work, I actively look opportunities to collaborate, especially through teaching and learning while solving technical problems, to grow my team's ability to efficiently solve problems individually and together. I have worked extensively with non-technical people and teams to identify how to apply technology creatively to solve meaningful problems. I tend to choose the domains I work in deliberaly, namely education and learning, collaborative knowledge work, and human-centered applications of artificial intelligence. I tend prefer to start working on projects in their nascent stages. I have worked closely with individuals exploring novel technologies, early-stage startups to build and scale their technology and teams, and enable research groups to focus on doing publishable research. Get in touch if you'd like to work together or for more information about my past work (see below).
Machineee
Startup based on my Master's thesis that developed a hardware platform and a mobile CAD application for quickly building embedded systems that are easy to deploy, distribute, and reproduce. Ultimately, the team decided to shut down the company and open source the hardware and software.
One-week masterclass during Dutch Design Week at the Blikwisseling 2015 festival in Eindhoven, Netherlands.
Children's museum dedicated to culture, community, and creativity located in the Washington, D.C.
36-hour collegiate hackathon at the University of Maryland, College Park.
Home of Terrapin Hackers. 24/7 student-run hackerspace on the the University of Maryland, College Park.
Modular computing interface for building distributed systems quickly with gestures. Built for my Master's thesis in Human-Computer Interaction and provided the technical foundations for the technology developed by Machineee.
Mobile application for collaboratively learning and conducting scientific inquiry in the course of everyday life. Enabled interdepartmental research presented in a range of interaction design, computer-supported collaborative work, and learning publications.
Mobile application that leverages social media to support learning and scientific inquiry in everyday life through incremental contribution. Enabled interdepartmental research presented in a range of interaction design, computer-supported collaborative work, and learning publications. The successes of this project lead to developing ScienceKit.
Google's first massively open online course (MOOC). Evaluated the course's content distribution tools, content, and workflows and received recognition for providing deeply insightful feedback. Facilitated the first iteration of the course with its founding team under the direction of its lecturer. This provided a counterpoint to my work prototyping social search tools with SearchParty for leveraging peer learning and contribution to a shared learning process in traditional classrooms.
Prototype web application for leveraging peer learning and contribution in the classroom. Instructors pose questions to students then students can then submit individual responses and help aggregate responses from the classroom. This question and answering process takes only a few minutes, can engage the entire class, and presents the results to serve as a starting point for further discussion. SearchParty is now called Q&A.
Virtual Computer Lab
Cloud-based on-demand virtual computer lab dashboard to manage virtual machine deployments for use in college classrooms and research projects.
Built and evaluated flexible, wearable e-textile displays to support shared awareness during group running activity. This research and development was done at the Makeability Lab.
Two-week residency developing exhibit content and guiding visitors through activities at the Tinkering Studio in the Exploratorium in San Francisco.
1-week workshop taught with FutureMakers on creative learning with electronics and programming.
1-week workshop on exploring light and motion with electronics taught at the American Visionary Art Museum.
1-day workshop at the Sandy Spring Museum about combining old and new technology to create new things.
C API and toolchain for learning Bayesian networks for multi-class classfication from data sets in which each and every datum must be purchased and subtracts from a finite budget. This work was presented at the University of California, Berkeley and provided the foundations for a Ph.D. disseration.
Agent-based simulation and visualization of economic bubbles used to explore the 2008 housing market bubble.
Touch-based adaptive kiosk games to support learning and SDK for developing interactive multimedia experience on kiosks at the Lincoln Children's Zoo.
Interactive peck-based interface for birds that dispenses seeds when actions requiring specific cognitive skills are performed. This work support research at the Center for Avian Cognition.