ScienceKit is a social media platform for mobile devices to support life relevant learning and promoting scienetific learning
in everyday life ScienceKit grew out out my work on
SINQ.
Interface Design
Case Study
Publications
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Ahn, J., Clegg, T., Yip, J., Bonsignore, E., Pauw, D., Gubbels, M., Lewittes, C., & Rhodes, E. (2016). Seeing the unseen
learner: designing and using social media to recognize children's science dispositions in action. Learning,
Media and Technology, 41(2), 252-282.
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Yip, J., Ahn, J., Clegg, T., Bonsignore, E., Pauw, D., & Gubbels, M. (2014). βIt helped me do my science.β A Case of Designing
Social Media Technologies for Children in Science Learning. In To appear at the 13th International Conference
on Interaction Design and Children.
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Yip, J., Clegg, T., Ahn, J., Bonsignore, E., Gubbels, M., Rhodes, E., & Lewittes, C. (2014). The role of identity development
within tensions in ownership of science learning. In Eleventh International Conference of the Learning Sciences
(ICLS 2014).
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Clegg, T., Bonsignore, E., Ahn, J., Yip, J., Pauw, D., & Gubbels, M. (2014). Capturing personal and social science: Technology
for integrating the building blocks of disposition. In Eleventh International Conference of the Learning
Sciences.
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Bonsignore, E., Ahn, J., Clegg, T., Yip, J. C., Pauw, D., Gubbels, M., Lewittes, B., & Rhodes, E. (2014, February). Selfies
for science: Collaborative configurations around ScienceKit. In Proceedings of the companion publication
of the 17th ACM conference on Computer supported cooperative work & social computing (pp. 133-136). ACM.